# BulletSharpPInvoke **Repository Path**: vimchan/BulletSharpPInvoke ## Basic Information - **Project Name**: BulletSharpPInvoke - **Description**: Bullet physics library作为底层库,提供出c接口封装,c#使用[DllImport]的方式进行调用 - **Primary Language**: C# - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 13 - **Created**: 2020-02-24 - **Last Updated**: 2021-05-15 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Project introduction Bullet physics library is adopted as the bottom library Libbulletc is Bullet's c interface encapsulated and compiled into libraries on all platforms (.dll/.so). C# is called using the [DllImport] method The benefit is that c# can write its own programs using .NetCore and .NetFramework as platforms Source code: http://bulletphysics.org/ https://github.com/Phong13/BulletSharpPInvoke https://github.com/AndresTraks/BulletSharp Bullet version (.netcore package) This project integrates the above projects and combines them into a demo # deployment Open the BulletSharp solution with VS2017 or above and regenerate with Release We can also test the BulletSharpDemos solution if we open VS2017 or above The test of the data separately controlled by the object in the physical world is DistanceDemo