# interactive_training **Repository Path**: mirrors_electronicarts/interactive_training ## Basic Information - **Project Name**: interactive_training - **Description**: No description available - **Primary Language**: Unknown - **License**: BSD-3-Clause - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-08-08 - **Last Updated**: 2026-03-14 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Interactive Training The repository provides two minimal examples of Markov Ensemble discussed in the paper "Towards Interactive Training of Non-Player Characters in Video Games" (http://arxiv.org/abs/1906.00535) presented at 2019 ICML Workshop on Human in the Loop Learning (HILL 2019), Long Beach, USA. ## Credits + Igor Borovikov - iborovikov@ea.com + Jesse Harder - jharder@ea.com ## Project Structure - **common/** - a source of code files used throughout the project. - **examples/** - contains two example demonstrations that can be run: lunar_lander and mountain_car. - **notebooks/** - contains a Jupyter Notebook and various files produced by the notebook regarding performance in the example environments. ## Running Examples To run the examples in this project, navigate to the desired folder under `examples/`. Within either `lunar_lander/` or `mountain_car/`, run `python interactively_trainable_agent.py`. Each folder contains a readme with more information on running that example. ## License Modified BSD License (3-Clause BSD license) see the file LICENSE in the project root.