# cocos2d-iphone-extensions **Repository Path**: mirrors_cocos2d/cocos2d-iphone-extensions ## Basic Information - **Project Name**: cocos2d-iphone-extensions - **Description**: 3rd party extensions for cocos2d-iphone - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-09-24 - **Last Updated**: 2026-04-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README Cocos2d Extensions ================= This repo is a collection of quality 3rd party extensions and additions for the Cocos2D-iPhone Engine. Everything that doesn’t modify Cocos2D itself, while bringing new functionality can become a part of Cocos2D-iPhone-Extensions Repo: alternative versions of existing classes, additional categories, new nodes, actions, etc… All extensions are well documented,shipped with testcases and are compatible with latest stable Cocos2D-iPhone version. With rare exceptions, they are designed for both Mac & iOS. As well as Cocos2D, Cocos2D Extensions are licensed under the MIT License. Cocos2D Extensions subforum: http://www.cocos2d-iphone.org/forum/forum/17 Build & Runtime Requirements ==================== * Mac OS X 10.6, Xcode 3.2.3 (or newer) * iOS 3.0 or newer for iOS games * Snow Leopard (v10.5) or newer for Mac games How to get the source ===================== ``` git clone git@github.com:cocos2d/cocos2d-iphone-extensions.git cd cocos2d-iphone-extensions # init cocos2d-iphone submodules in order to build & run the tests. git submodule update --init # to get latest source from develop branch, use this command: git checkout -t origin/develop ``` Files & Folders ================= * **cocos2d** - cocos2d-iphone 1.x submodule. * **cocos2d_2.x** - cocos2d-iphone 2.x submodule. * **Extensions** - folders with extensions sources, that can be inlcuded in your project. * **Tests** - sources & resources of Extensions demos. * **SharedResources** - resources shared between all tests (icons, fps images, etc...) * **SharedSources** - sources shared between all tests (appDelegates, pch's, etc...) * **cocos2d-extensions-ios.xcodeproj** - XCode Project containing all extensions and their demos/tests for iOS Platform. * **cocos2d-extensions-mac.xcodeproj** - XCode Project containing all extensions and their demos/tests for Mac OS X Platform. * **cocos2d_2.x-extensions-ios.xcodeproj** - same as **cocos2d-extensions-ios.xcodeproj**, but uses Cocos2D-iPhone 2.x ( stable tag in "gles20" branch ) * **cocos2d_2.x-extensions-mac.xcodeproj** - same as **cocos2d-extensions-mac.xcodeproj**, but uses Cocos2D-iPhone 2.x ( stable tag in "gles20" branch ) Extensions ================= * [iOS/Mac] **CCMenuAdvanced** - CCMenu subclass with additional features: relativeAnchor, more align options, priority property, scrolling with swipe/trackpad/mousewheel * [iOS/Mac] **CCMenuItemSpriteIndependent** - CCMenuItemSprite Subclass, that doesnt add normal/selected/disabled images (sprites) as children. It retains them and delegates rect & convertToNodeSpace: methods to normalImage_. So it's possible to use CCSpriteBatchNode & add position sprites of menuItem anyway you want. * [iOS/Mac] **CCVideoPlayer** - Simple Video Player for Cocos2D apps. * [iOS/Mac] **CCBigImage** - Dynamic Tiled Node for holding Large Images. * [iOS/Mac] **CCSlider** - Little Slider Control to allow the user to set the music/sfx/etc level in the range of 0.0f to 1.0f. * [iOS/Mac] **CCSendMessages** - CCActionInstant subclass, that is more flexible than other CCActions that run functions. Can be used in many cases as blocks replacement. * [iOS/Mac] **CCScrollLayer** - CCLayer subclass that lets you pass-in an array of layers and it will then create a smooth scroller. Complete with the "snapping" effect. * [iOS/Mac] **FilesDownloader** - Downloader for a group of files with shared source path. * [iOS/Mac] **TMXGenerator** - Class that generates a single TMX map with multiple layers. * [iOS] **CCLayerPanZoom** - CCLayer subclass that can be scrolled and zoomed with one or two fingers (complete with rubber effect, two modes & ability to click through delegate). Video Overview and more Info can be found on the [Wiki](https://github.com/cocos2d/cocos2d-iphone-extensions/wiki "Wiki") Detailed README for each extension is available in it's folder (i.e. Extensions/CCSlider/README.md). On the GitHub it will be automatically shown under files list in the extension folder. Building & Running Tests ========================= Agregate target "BuildAllTests" will build all extensions tests - just set it as active target and change only active executable to choose the test. Extension Test Template is used only as a template for new extensions test targets. It should not build, cause there's no ExtensionTest class implementation for this target. SYNTHESIZE_EXTENSION_TEST() macro is used (only once in each extension test) to implement ExtensionTest class, that creates scene with default extension test layer. Contributing ================ Looking for Roadmap or TODO's? Check the [issues](https://github.com/cocos2d/cocos2d-iphone-extensions/issues "Issues") page. Want to share your own extension for cocos2d? Read this: [Adding-new-Extension](https://github.com/cocos2d/cocos2d-iphone-extensions/wiki/Adding-new-Extension) Know something that should be inlcuded in cocos2d-extensions-repo? Got problems and/or found a bug? [Create an Issue](https://github.com/cocos2d/cocos2d-iphone-extensions/issues/new "New Issue")