# lldb-mi **Repository Path**: bexsder/lldb-mi ## Basic Information - **Project Name**: lldb-mi - **Description**: https://github.com/lldb-tools/lldb-mi - **Primary Language**: C++ - **License**: NCSA - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2024-08-14 - **Last Updated**: 2025-10-24 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # lldb-mi LLDB's machine interface driver. # Build lldb-mi uses CMake to build. The only dependencies needed for lldb-mi are a C++17 (since LLVM 16) compiler and LLDB itself (including its dependencies: Clang and LLVM). These dependencies should be installed in a way that they can be found via CMake's [`find_package`](https://cmake.org/cmake/help/latest/command/find_package.html) functionality. You need both the LLDB/Clang/LLVM headers and their compiled libraries for the build to work, but not the respective source files. # Building against system LLDB If your distribution or operating system already ships a correctly configured LLDB/Clang/LLVM installation, lldb-mi can be built by simply running: ```bash cmake . cmake --build . ``` # Building against custom LLDB You can also build lldb-mi against a LLDB that you compiled yourself. For that, compile LLDB as described [here](https://lldb.llvm.org/resources/build.html) but set `CMAKE_INSTALL_PREFIX` to a local directory and build the LLVM shared library by passing `-DLLVM_BUILD_LLVM_DYLIB=On` to CMake. Afterwards point towards that prefix directory when building lldb-mi by setting `CMAKE_PREFIX_PATH` (e.g. `cmake -DCMAKE_PREFIX_PATH=/home/yourname/lldb-mi/install`). This example script should build LLVM and lldb-mi on an average UNIX system in the `~/buildspace` subfolder: ``` cd mkdir buildspace # Download LLVM/Clang/LLDB and build them. git clone https://github.com/llvm/llvm-project.git mkdir llvm-inst mkdir llvm-build cd llvm-build cmake -DLLVM_ENABLE_PROJECTS="clang;lldb" -DLLVM_ENABLE_RUNTIMES="libcxx;libcxxabi" -DCMAKE_INSTALL_PREFIX=~/buildspace/llvm-inst/ -GNinja ../llvm-project/llvm ninja ninja install # Download lldb-mi and build it against our custom installation. cd ~/buildspace git clone https://github.com/lldb-tools/lldb-mi cd lldb-mi # Create a separate build directory for building lldb-mi. mkdir build cd build cmake -DCMAKE_PREFIX_PATH=~/buildspace/llvm-inst/ -GNinja .. ninja ``` # Building against custom LLDB.framework (Darwin Only) You can also build lldb-mi against a LLDB.framework that you compiled yourself. You follow the same instructions as above but build the LLVM framework by passing `-DLLDB_BUILD_FRAMEWORK=1` to CMake instead of using the shared library. Then build lldb-mi with `-DUSE_LLDB_FRAMEWORK=1` The snippets below change the CMake calls from the above script. ``` // Building llvm-project cmake -DLLVM_ENABLE_PROJECTS="clang;lldb;libcxx;libcxxabi" -DCMAKE_INSTALL_PREFIX=~/buildspace/llvm-inst/ -DLLDB_BUILD_FRAMEWORK=1 -GNinja ../llvm-project/llvm ``` ``` // Building lldb-mi cmake -DCMAKE_PREFIX_PATH=~/buildspace/llvm-inst/ -DUSE_LLDB_FRAMEWORK=1 -GNinja .. ``` # Notes On some architectures (e.g. Linux, x86-64), LLDB dynamic library fails to determine its location. That results in the inability to locate a gdbserver stub: ```bash process launch failed: unable to locate lldb-server ``` The workaround is to set `LLDB_DEBUGSERVER_PATH` environment variable before running lldb-mi.