# object_placement_unity **Repository Path**: aphx/object_placement_unity ## Basic Information - **Project Name**: object_placement_unity - **Description**: No description available - **Primary Language**: C# - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2024-01-30 - **Last Updated**: 2024-01-30 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Dynamic grid-based building placement This is an example of a RTS style building placement in Unity. ## Demo ## Features ### Collision Detection Using the collider of the building to create a grid of matching size at runtime. ### Custom Build Time Each building can have its own build time. ### Building Placement Placing the building, if there isn't any collisions.