# object_placement_unity
**Repository Path**: aphx/object_placement_unity
## Basic Information
- **Project Name**: object_placement_unity
- **Description**: No description available
- **Primary Language**: C#
- **License**: MIT
- **Default Branch**: master
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 0
- **Created**: 2024-01-30
- **Last Updated**: 2024-01-30
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
# Dynamic grid-based building placement
This is an example of a RTS style building placement in Unity.
## Demo
## Features
### Collision Detection
Using the collider of the building to create a grid of matching size at runtime.
### Custom Build Time
Each building can have its own build time.
### Building Placement
Placing the building, if there isn't any collisions.
