# CelShadingWithFringeShadow_URP **Repository Path**: Lemidia/CelShadingWithFringeShadow_URP ## Basic Information - **Project Name**: CelShadingWithFringeShadow_URP - **Description**: A demo for displaying fringe shadow in cel shading by unity - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 1 - **Created**: 2021-11-04 - **Last Updated**: 2022-08-24 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # CelShadingWithFringeShadow_URP It's a demo for displaying fringe shadow in cel shading by unity's Universal Render Pipeline Unity version:2019.4.13f, URP 7.3.1 Please make sure your version of unity is similar for avoiding some errors due to version change Technical Article(Chinese):https://zhuanlan.zhihu.com/p/232450616 ![image](https://i.imgur.com/BOpmcVf.png) # How to use? We have configured the basic settings of Render Feature, so you just need to put your character model into the scene and set its hair mesh's Layer to "Hair", then use our CelShadingWithFringeShadow shader to Render your model, In the face material, select IsFace, that's all. # Reference F.式 キャル https://i-fox.club/pcr/kyaru